NeatJarMolten showcase

WebGL and Canvas, built to ship

Fast shaders and canvases for real product pages.

Frame budget
agreed per project and checked on a real mid-range Android phone
< 200 KB
typical JS + shader budget, gzipped, before assets
Static fallback
image or HTML version when WebGL is off or motion is reduced

Scope

  • GLSL shaders and post-processing (WebGL 1/2), Canvas 2D drawing and animation
  • Interactive hero sections, product visualisers, generative backgrounds, data visuals
  • Plain JS, React, Next.js or Astro integration; Three.js or no-library builds
  • Handover: source, short README, and notes on how to tune parameters

Questions

Can you match the Molten demo for my brand?

Yes. Molten is a sample of the shader and canvas work; colours, motion and copy can be adapted to your product.

Will it hurt my page speed?

The work is scoped against a size and frame-time budget, loads after the main content, and has a static fallback.

What do I need to provide?

Brand assets, the target page or framework, and examples you like. Source files are handed over at the end.

Pricing is quoted per project after a short scoping email; there is no fixed price list. See the live example: Molten showcase.